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Old Jan 09, 2007, 09:48 PM // 21:48   #1
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Default New Blood Elite

This skill would be a new type of BiP that would affect an area but run the risk of aoe damage on casters.


Aneurysm(elite)
Cost:10
Casting:3/4
Recharge:15

Sacrifice 33% of your maxium healthand an additional 5% for each ally affected. For 10 seconds all ally's in the area(size of healing circle) gain +1...3 energy regeneration.

*fixed misspellings*

Last edited by dsnesnintendo; Jan 09, 2007 at 10:01 PM // 22:01..
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Old Jan 09, 2007, 09:50 PM // 21:50   #2
Div
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Quote:
Originally Posted by dsnesnintendo
This skill would be a new type of BiP that would affect an area but run the risk of aoe damage on casters.


Aneurysm(elite)
Cost:10
Casting:3/4
Recharge:15

Sacrifice 33% of your maxium health For 10 seconds all foes in the area(size of healing circle) gain +2...4 energy regeneration.
all "foes"? what's the point of this skill then, to kill your team faster? and also this would be a horrible skill as it promotes those HA teams that ball up (smiteball, etc) and would just make the experience even worse...
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Old Jan 09, 2007, 09:54 PM // 21:54   #3
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I think he meant allies... but still I think it's to much really, all allies +4 regen. wow.
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Old Jan 09, 2007, 10:16 PM // 22:16   #4
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+4 regen is about 10 enegy over time...it looks good w/ the +5% for each ally effected. But I just don't see it to be fair for the caster to be effected too. Also, this need to be changed to effect party members only...because ally = minions + spirits, and you'll be saccing a lot more then you think.
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Old Jan 09, 2007, 10:48 PM // 22:48   #5
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No... just... no... This would be the elite version of BiP, which already is an elite.

Besides... You Have The Power! does more-or-less the same, but in a different way.
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Old Jan 09, 2007, 11:29 PM // 23:29   #6
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caster isnt affected
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Old Jan 10, 2007, 04:40 AM // 04:40   #7
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I see what he means, though I don't want to explain what I think or I'd mix everyone else up. But personally, I think Blood Ritual and Blood is Power is enough for the Necro energy boosting skills.
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Old Jan 10, 2007, 09:26 AM // 09:26   #8
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Personally i don't like the name linked with the proposed skilleffect.
I think this would be a more feasible entry also syncing with 'Healing Burst {E}' since the change i made is a bit similar t thatparticular skill.
Also changed the casting time to 1/4s since i think 3/4 is still to vulnerable to interrupts. I mean you do have to sac at least 33% of your current health

Blood Burst {E}

Cost:10
Casting:1
Recharge:15

Sacrifice 33% maximum health. For 10 seconds other allies in the area gain +1...3 energy regeneration. If more than one ally is affected i this way you sacrifice a additional 15%.
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Old Jan 10, 2007, 03:02 PM // 15:02   #9
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Come to think of it, it would be really unbalanced if one team has +3 e regen, imo even 33% +15% wont be balanced, I think unless this skill is 100% saccing, I wouldn't want it in game..



Come to think about it there should be some 100% saccing elite for necro, giving it some cool effect or really big damage (not enough damage to kill but really to annoy people).
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Old Jan 10, 2007, 03:24 PM // 15:24   #10
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Lmao...
a 100% sac skill
Now that's /pointless
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Old Jan 10, 2007, 08:35 PM // 20:35   #11
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There is a 100% sac skill for Necromancers: "Holiday Blues".
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Old Jan 11, 2007, 08:14 AM // 08:14   #12
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Ah wait i forgot it's an EVENT skill...
Come again?
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